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Physically-based shading upcoming in Unity 5.0
Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And to answer popular question – yes, we want this shader to be...
View ArticlePhysically Based Shading in Unity 5: A Primer
What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way that mimics reality. PBS has only recently become possible in...
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