Quantcast
Channel: Unity Technologies Blog » Rod Lopez
Browsing latest articles
Browse All 2 View Live

Image may be NSFW.
Clik here to view.

Physically-based shading upcoming in Unity 5.0

Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  to answer popular question – yes, we want this shader to be...

View Article


Image may be NSFW.
Clik here to view.

Physically Based Shading in Unity 5: A Primer

What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way that mimics reality. PBS has only recently become possible in...

View Article
Browsing latest articles
Browse All 2 View Live




<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>